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Backyard Basketball continues developer Humongous Entertainment's kid-friendly sports series with a whimsical approach to NBA basketball using pint-sized characters. The 3D game offers three-on-three action and a choice of ten professional athletes in child form: Yao Ming, Vince Carter, Shaquille O'Neal, Tim Duncan, Tracy McGrady, Dirk Nowitzki, Kevin Garnett, Paul Pierce, Pau Gasol, and Ray Allen.
Logos for the 30 NBA teams are also included, with multiple courts played on a variety of non-traditional locales. Whether it's a Pickup Game or a Season, players will be able to pick and choose their favorite kids in true playground fashion. Power-ups, both defensive and offensive, are also available as an option, allowing players to dunk with authority or perform dramatic blocks high in the air. In Season mode, players are able to create their own budding superstars and gradually develop their attributes with experience points earned from competition. Both individual and team statistics are tracked during the course of a season and can be saved to memory card.
Backyard Baseball 2003 is a baseball sim, with characters that are cartoon kids, not realistic player models. While it has a set of fictional kids known to the franchise it also includes a number of real MLB players, as cartoon modeled kids. Players MLB Players Backyard Baseball has 30 real Major League Baseball players. One from every team during the 2003 MLB season. Nomar Garciaparra Player Select Screen.
Greg Vaughn. Alex Rodriguez. Frank Thomas. Jimmy Rollins. Todd Helton. Albert Pujols. Barry Bonds.
Randy Johnson. Richie Sexson. Jeff Bagwell. Jeff Conine. Chipper Jones.
Derek Jeter. Troy Glauss.
Mike Piazza. Brad Radke. Carlos Delgado. Ken Griffey Jr.
Vladimer Guerrero. Sammy Sosa. Carlos Beltran. Tim Hudson. Jim Thome.
Phil Nevin. Cliff Floyd.
Jason Kendall. Ichiro. Bobby Higginson.
Jason Giambi Fictional Players Backyard Baseball 2003 also includs 30 fictional players. These are the same characters that are in other Backyard Sports Games.
Backyard Basketball (PC, Mac) (PS2, GBA) Series, Release 2001 (PC, Mac) 2003 (PS2) 2004 (GBA) Mode(s), Backyard Basketball is an entry into the franchise of video games. Originally developed by and published by, the game was released for and platforms in 2001.
Since its original release, the game has been ported to a variety of consoles, each sporting different characters and slightly altered gameplay mechanics. As with the other entries into the Backyard Sports franchise, Backyard Basketball has received notoriety for its inclusion of pro basketball players as playable characters. The first incarnation of the game included and.
The most recent release includes as its mascot. Contents.
Gameplay Backyard Basketball offers two primary modes of gameplay: Single Game, which allows the player to select a team to compete against a computer-controlled team, and Season Play, which allows the player to select a team to compete against a series of computer-controlled teams over an 18-game season, including two best-of-three playoff series and a best-of-five championship series should the player achieve a large number of victories. The Single Game mode also allows the player to compete against a second player or to practice using a single character.
Before games can occur, the player has the option to modify a variety of settings. These include court selection, A.I.
Difficulty (easy, medium, or hard), the presence of certain rules (fouls, fatigue, violations, shot control, and power-ups), sound options (game music, background sounds, and in-game dialogue), controls, and team names. Team modification also involves the customization of jerseys. The game’s controls are set to mouse usage by default, capitalizing on a point & click style of gameplay to move characters around. The game is also compatible with keyboards and game pads. The selection of team members follows one of two settings: First Five Picks, which allows each player to select their team members freely, or Full Draft, which forces each player to select their team members one at a time in an alternating fashion. Each potential team member, including younger versions of Kevin Garnett and Lisa Leslie, is ranked according to five statistics operating on a 1 to 10 scale. These include Inside Shooting (the relative accuracy of the character’s shot from inside the three-point line), Outside Shooting (the relative accuracy of the character’s shot from beyond the three-point line), Ballhandling (the relative likelihood that the character will not have the ball stolen or blocked on offense), Defense (the relative likelihood that the character will be able to steal or block the ball on defense), and Quickness (the relative speed at which the character moves along the court).
Players also have the option to customize rookie characters with either manually chosen or randomly allocated statistics, as well as heights, skin tones, shooting hands, birthdays, and names. Although rookie characters generally have lower overall statistics compared to pre-rendered players, they have the additional ability to increase all of their statistics by three levels should the player’s team make the playoffs in Season Play. Gameplay in Backyard Basketball is set to a point & click control scheme by default. With three characters on the court at one time, the player clicks at various locations on the court to guide the character with the ball to that location.
Clicking on a teammate causes the character to pass the ball to that teammate while clicking the basket (indicated by a basketball icon) causes the character to attempt a shot. If shot control is on, then players have the option to make the shooting character pump fake by clicking rapidly, finally shooting the ball when the click is held down. If shot control is off, then the character will automatically release the shot once the basketball icon is clicked. On defense, the player can switch between characters to control by clicking on them as they run about, guiding the chosen character by clicking the location on the court where he or she should go. If an opposing character is clicked when an ‘X’ symbol hovers by them, the character nearest him or her will attempt to steal the ball. If a pair of hands appears near the basket when an opposing character goes to shoot the ball, the nearest character will attempt to block the shot or rebound the ball. Each quarter of a game lasts approximately three minutes while each overtime period (if necessary) lasts approximately one minute.
The longer characters play without rest, the more tired and prone to mistakes (poor shooting and ball-handling) they will be; as such, substitutions can be made after any completed play or during a time-out. Characters will recover their energy while on the bench (only two players can stay on the bench at a time). Granted, a character’s energy will never decrease if the fatigue option is turned off. Over the course of a game, power-ups may occasionally be rewarded to teams. The majority of these power-ups are useful, such as the flaming ball (which guarantees that the next attempted shot will go in), the tornado (which increases the speed of all characters on the court), the doughnut (which causes the next character who attempts a shot to automatically attempt a slam dunk), and 110% Juice (which provides energy to otherwise tired players if the fatigue option is turned on).
However, some power-ups provide detrimental effects, such as the icy ball (which makes shots more likely to miss), the stick of butter (which reduces the team’s ball-handling abilities), and the ice cream truck (which prevents the entire team from moving for a brief period of time). Releases Backyard Basketball has been released numerous times to a variety of platforms. In 2001, the first game of the series was released for and featuring as the game's primary mascot, and. In 2004, the game was released for the Game Boy Advance, Playstation 2, and PC, featuring as its primary mascot.
The game was released once more in 2007, this time for the and as well as the aforementioned systems, featuring as its primary mascot. The game has most recently been released as a mobile app featuring as its primary mascot. 2007 Backyard Basketball 2007.: September 25, 2007 Mode(s) Backyard Basketball 2007 is a sports game released late. This is the fifth iteration of the Backyard Basketball game from the. The cover athlete of the game is of the.
It was released for, and. A planned release for the was cancelled.
Reception In the United States, the debut version of Backyard Basketball sold 780,000 copies and earned $13.2 million by August 2006, after its release in October 2001. It was the country's 15th best-selling computer game between January 2000 and August 2006. Combined sales of all Backyard Sports games released between January 2000 and August 2006, including Backyard Basketball, had reached 5.3 million units in the United States by the latter date. Backyard Basketball has received low to mixed reviews throughout its multiple releases. Ivan Sulic of IGN awarded the original version a score of 6.5 out of 10, complimenting the simplistic gameplay and colorful graphics while lamenting the amount of crashes that the game is susceptible to encountering.
Chris Adams of IGN awarded the 2007 Nintendo DS version the same score, commenting that the addition of new gameplay modes offered more variety. References.
On offense you can pass, shoot, dribble fake and spin. The R and L buttons allow players to sprint, back down defenders, screen, and activate an icon-passing mode. Additionally, because the game is three-on-three it's also possible to choose exactly who gets a pass with the two action buttons. On defense there is the option to jump, steal, and switch players.
On D you can also sprint and enter a defensive stance with a number of game play options well suited for young children. Since your author is a former camp counselor, he can attest to the fact that kids are only willing to pay attention to so many rules.
What they really want to do is shoot the ball at the basket and that is what Backyard Basketball is all about. The game almost made us feel a little nostalgic in the sense that it felt like a throwback to the earliest Nintendo 8-bit basketball games. If you choose to play with power-ups icons will appear randomly on certain areas of the court. Coming in contact with the floating boxes will have certain effects on either individual players or the whole team. These include increased speed, an earthquake that will shake the ball loose from competitor's hands, and the ability to avoid possibly illegal liaisons with younger fans when your character joins the NBA in ten years. One problem we had with the power-ups, though, is that there is no explanation of what each icon will do. It becomes apparent after a few games, but in a children's game everything should be spelled out and underlined.
Graphics The game is bright and colorful with an assortment of very simple cartoon-like characters. The players and the environments are all three-dimensional but based on looks there is very little reason to assume that this game is on PlayStation 2 instead of 1. Camera angles remain fixed on a horizontal view of the court, so technically the game's presentation is visually similar to the animated 2D PC version. Power-ups will cause players to glow, the ball to freeze and other small effects. There's a nice little instant replay feature that comes after particularly sweet shots or dunks, too, but the overall visual complexity is equivalent to an episode of Teletubbies.
Then again, a lot of children out there really like Teletubbies. Sound The music of Backyard Basketball mostly consists of funky, synthesized background drivel.
The characters shout out exclamations and directions on the court and there is background noise from the environments such as car alarms and crowd noise. There is also the cute/annoying commentating team of Sunny Day and Barry Dejay. Players will have to be very young to find these two entertaining. Luckily, the audio in the game is broken down into seven different categories that can be turned on and off separately. 6 Presentation Ya know, for kids.
The game has simple layout that should suite its audience just fine. 5.5 Graphics The game reminded us of the simplistic cartoons from elementary school textbooks. Nothing impressive, but it gets the job done. 6.5 Sound Simple and inoffensive, the sound compliments the rest of the game nicely. Giving each character its own voice was a nice touch. 6.5 Gameplay Basketball in its simplest form with a few extras to keep the little tikesu00bf attention.
6.5 Lasting Appeal There's a season mode, mini-games, and a bunch of unlockables. This should keep the kids amused for a while. To its benefit, the game actually has more replay value than many similar mature titles.
Backyard Baseball 2003 Demo
It's not difficult to argue that today's video game market is geared towards a more mature audience than it was five or ten years ago. After all, the most popular games are always trying to outdo each other in realistic portrayals of violence, sexual content and other 'adult' themes. Whether you are a fan or an opponent of these features it is easy to lose site of the fact that are large segment of the gaming population are younger children. Therefore its not surprising that upon telling people that we were currently playing a game titled a common reaction was: 'Can you play as a hooker?' In fact, Backyard Basketball from is a wholesome and colorful basketball game geared towards younger children and is in no way related to the wrestling title from Eidos that is unfortunately also labeled Backyard.
Features Keep in mind that this game was made for children. The controls are simple, the interface is colorful, and the overall game style looks like it was pulled from the back of a box of chocolate frosted sugar bombs.
There are no double pump fakes, cross dribble controls, or the option to pimp out your crib with mad accessories. There is the option to play some simple three-on-three basketball with a racially diverse group of children and young versions of NBA stars (re: Shaq and Yao Ming made the cut but Kobe did not). The children represent a variety of ethnic groups and social backgrounds; there is even a player who shoots from his wheelchair.
This is by no means what would be called a deep game, however, there are some nice features that make it stand out as more than a bare bones affair. Right from the opening menu there are a number of customization options for kiddy b-ball. There's the option to jump directly into a game with either a 'play now' feature or a pick-up game, though, neither of these types are saved or effect season statistics.
Pick-up games give you the choice of a court, team, and players while 'play now' randomly selects all of these for you. There are also a few mini-games including horse and around the world, a self-explanatory practice mode, and a mini-game known as 'hot shot' that consists of players taking turns making shots from areas on the court marked with different point values. A 'meet the players' option allows gamers to cycle through the stars of Backyard Basketball, review their stats, read their bios and listen to some sound clips of the players talking. For example, the sweater vest clad Jorge Garcia will announce that he has more money than you. Needless to say, Jorge didn't make our team. There's a Hall of Fame section too, where all of the team and player stats are listed and they're arranged for easy navigation. Perhaps no one would complain if the game didn't include field goal percentage rankings for players by season, single games, and career mode, but it is nice to see a something for a younger audience giving a little bit extra.
This is particularly noticeable in the 'goodies' section of Backyard that hosts a list of unlockable features and bonus features. The meat of the game is in the season play mode.
Backyard Baseball 2003 Download
Here you can choose either an NBA team name or a made-up kiddy team with names like the 'Hot Doggers.' As one of the fake teams, players have the added option of customizing their uniforms. After selecting your team members it's time to hit the court. Once there, the difficulty setting has more to do with added in-game options than with your opponents A.I.; as the hardest setting also includes penalties, player fatigue, and substitutions. There are options to turn on power ups, adjust the period length and turn off the shot ring, as well, so there's plenty of customization for more ambitious players. Gameplay As one would expect, Backyard Basketball is easy to get the hang of. Nothing in the game presents a challenge for gamers over the age of 10.
With the settings on hard, it's still possible to put the controller down and get a snack without many consequences besides the eventual loss of the shot clock. The court is very small, about half the size of a regular video game basketball court. This means that there is little emphasis on passing and defensive strategy.
Each team basically takes turns getting the rock to the best shooter and putting up shots.